/*
APE (Actionscript Physics Engine) is an AS3 open source 2D physics engine
Copyright 2006, Alec Cove 

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA

Contact: ape@cove.org

Converted to Java by Theo Galanakis theo.galanakis@hotmail.com
*/
package ape;
	
	public final class Interval {
	
		public double min;
		public double max;
		
		public Interval(double min, double max) {
			this.min = min;
			this.max = max;
		}
		
		public String toString() {			
			return (min + " : " + max);
		}
	}
